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Game controllers, adapters & cables (12)Īnalytical cookies are used to understand how visitors interact with the website. Sega Megadrive/Genesis mods/repairs (13). To explain the concept a little better, I made a quick video that you can watch below:. If the game has only two speeds for the character, typically you would use a higher percentage, around 85% so that the character only runs when the stick is almost fully pushed. By setting the distance to 25% for instance, the action to the right in the advanced assignment queue will happen whenever the stick is pressed 25% of the way or more. At the bottom of the window you can set a distance percentage. To use a distance zone, simply click the pink icon circled in the picture. The screenshot below shows the Advanced Assignment window in Xpadder where this can be set up:. When using a joypad with an analogue stick, it is possible to tell Xpadder to send a different key or key combination when the stick is held down, compared to when it is only pushed down partially. We’ve established that our old game has two movement speeds, which are toggled by holding down the shift key. The visibility rules for local variables are explained in 3.5. A chunk is also a block (see 3.3.2), and so local variables can be declared in a chunk outside any explicit block. Otherwise, all variables are initialized with nil. In this article we’ll investigate the concept of distance zones, and show how they can help bring some advanced control options to older games. If present, an initial assignment has the same semantics of a multiple assignment (see 3.3.3). Once again our old friend Xpadder comes to the rescue. #Xpadder 5.3 advanced assignments Pc
In this modern age, few of us like to play anything other than FPS and RTS games on keyboard, but joypad support is often limited or broken entirely in older PC games. This is common in platform games, such as Heart of Darkness for instance.
Perhaps the character will walk if an arrow key is pressed or run if shift and an arrow key are pressed together. Many older PC games titles support two speeds of movement.